AAV ColorLab is a free plugin that gives you hardware accelerated effects for Vegas and Movie Studio. It uses the graphics card to offload the CPU, which can lead to massively faster rendering times and smoother previews!

31 August, 2008

AAV ColorLab v1.0 beta 3

Download from Rapidshare (direct, slower)


I've been hard at work on beta 3, lots of new stuff in this version.

Please uninstall Aav6cc v1.0 beta 2 before using this!

Release notes
  • Aav6cc is now named AAV ColorLab!
  • All-new user interface.
  • ColorLab has multiple effects: 6-vector, Levels and Black&White.
  • Levels combines the functionality of the stock effects "Levels" and "Brightness & Contrast".
  • Black & White works much like the one in Photosh*p.
  • AAV TransLab bonus plugin is built-in. Can replace a few of the stock Vegas transition with GPU accelerated ones: the standard fade, additive dissolve and subtractive dissolve.
  • Performance improvements due to better pipelining.
  • Stability improvements, hopefully no longer crashing for some people.
  • More effects and transitions will come, eventually! Send me your wish list!
Please let me know of your experience with this beta, either as a comment to this post, or by mailing me (see readme.txt or About dialog).

I just added the Paypal link to this new site, and I want to thank those who donated for 6cc in the past. It's nice to see that many liked it. I think the plugin (now ColorLab) could be sold for much more than €0, but I'd like it to remain free. Unfortunately, my ability to develop this in my spare time relies on donations coming in, so if you can - please send a contribution, however small.

16 August, 2008

6cc v1.0 beta 2

Download from Rapidshare (direct, slower)

Release notes
  • "Show current mask" and the transparency checkbox now work.
  • Stability/cleanup fixes.
Please let me know of your experience with this beta, either as a comment to this post, or by mailing me (see readme.txt or About dialog).

6cc v1.0 beta 1

I've readied 6cc v1.0 beta 1, I'd love to get feedback on how it works for people.

Download here (click "Free user" and wait a while)

Release notes
  • Huge performance wins, HD should be perfectly usable.
  • It requires DirectX 9.0c and a graphics card or onboard graphics chip with support for at least Shader Model 2.0.
  • No fallback to CPU if the new GPU engine fails in this beta. Be warned, it may crash.
  • "Show current mask" does not work in this beta.
  • I have not yet verified that results match the old version perfectly.
Please let me know of your experience with this beta, either as a comment to this post, or by mailing me (see readme.txt or About dialog).

6cc revived

I've decided to update the 6cc plugin, for a number of reasons. Most importantly, its performance hasn't scaled well over the years as it doesn't take advantage of multi-core CPU:s.

So I'm moving toward version 1.0, taking a whole new approach. It will initially be able to perform the same functions as v0.9.5 did, but with massive performance improvements from using your graphics card to perform the calculations. This "GPU engine" in 6cc will require DirectX 9c and a graphics card or on-board solution capable of Shader Model 2.0 in order to work. Back in 2004 these requirements would have been high, but it's now 2008 and it should be a comfortable baseline.

I've got it working and I'm polishing it up for a test release. More to come.

No new information will be posted at www.moosehill.se, so please update any bookmarks and links.